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Is It Wrong to Try to Pick Up Girls in a Dungeon? Novel (13-15) Bundle

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Is It Wrong to Try to Pick Up Girls in a Dungeon? Novel Volume 13

Is It Wrong to Try to Pick Up Girls in a Dungeon? Novel Volume 13


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Is It Wrong to Try to Pick Up Girls in a Dungeon? Novel Volume 13 is written by Fujino Omori with illustrations by Suzuhito Yasuda.

Bad news arrives in the rest-stop town of Rivira on the 18th floor: someone has been murdered. The prime suspect is Gale Wind, the blacklisted fugitive with a bounty on her head. Bell and his companions can't believe their ears. But as they are preparing to pursue her in order to clear her from suspicion, Cassandra has a terrible precognitive dream. It contains seventeen prophecies-and if it comes true, the people she cares for most are fated to die. Overcome with despair, the prophetess of tragedy begins a solitary battle against ruin. Meanwhile, Bell searches for the truth about Lyu. Yet when he finally encounters the elf, whose heart burns with the black flames of vengeance, unprecedented calamity lets out its newborn cry!


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Is It Wrong to Try to Pick Up Girls in a Dungeon? Novel Volume 14

Is It Wrong to Try to Pick Up Girls in a Dungeon? Novel Volume 14


Description

Is It Wrong to Try to Pick Up Girls in a Dungeon? Novel Volume 14 is written by Fujino Omori with illustrations by Suzuhito Yasuda.

Stuck on the 27th floor with no way out, Lilly and the rest of the party are forced to endure an "adventure" that has been thrust upon them in the sudden absence of their leader! Meanwhile, Bell and Lyu have found themselves on the 37th floor after becoming separated from the others. Alone, without support, and unsure of what to do, will they be able to make it out alive of the deepest floor Bell has ever set foot in?


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Is It Wrong to Try to Pick Up Girls in a Dungeon? Novel Volume 15

Is It Wrong to Try to Pick Up Girls in a Dungeon? Novel Volume 15


Description

Is It Wrong to Try to Pick Up Girls in a Dungeon? Novel Volume 15 is written by Fujino Omori with illustrations by Suzuhito Yasuda.

Overcoming the countless dangers and perils of the Dungeon, Bell and his friends have finally made it back to the surface. After all they've achieved, there's no doubt that all of them have grown stronger and wiser. With the clamor of battle behind them, everyone finds the chance to think back to where it all started as a brief peace visits the land where heroes are born...


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